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Who will be teaching you?

Jacob Nielsen takes pride in letting students work with socially relevant and concrete topics:

“For example, the students work with projects in which they develop technology that can be used during lessons in the municipal primary and lower secondary schools. First, they visit some of the classes to examine the needs of both the children and the teacher. Subsequently, the students test the prototypes they have created which, for example, can be a grammar programme for tablets,” Jacob says.

Examples from everyday life
“As a rule, I always try to use relevant examples. It might be interfaces where the students have to respond to the difference between using a mouse and a touchscreen,” Jacob informs and continues:

“When I teach game design it is my aim that the students also use their analytical approach when they play. In this way they relate professionally to the things they deal with – also during their leisure time. The fact that they later may come and say they no longer get quite the same out of playing computer games only means that the lectures have worked,” he says.

Interaction makes it exciting
“The two-way communication, exercises and discussions in the classroom is definitely something I value. Lectures ought to be active so everyone gets involved and we get multiple perspectives on theory,” says Jacob who enjoys the interaction with the students.

Facts about Jacob Nielsen

  • Teaches, among other subjects, in Interaction Design and Game Design 
  • 37 years old, MSc in Robot Systems Engineering and written PhD on how to use robotics to create music. 
  • Has worked to develop CMS systems for the restoration industry and development and testing of new technology for rehabilitation.

Read what the students have to say about the programme

Faculty of Engineering University of Southern Denmark

  • Campusvej 55
  • Odense M - DK-5230

Last Updated 01.02.2022